Radio snippets would make it far more satisfying I think. It brings across the emotion in the voices, making the impact more real.
If you ever want to pursue this game commercially, I have a few professional voice actors who would love to jump on board (for a small fee). I could do writing for free, if needed.
If not, try getting friends to voice it! Make it a fun group project that strengthens bonds, about a game that covers exactly that :D
You can't go wrong, either way.
langotriel
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There is a beautiful simplicity in this game. All people want to do is connect and you are the one who sacrifices the time to do it. Nothing more, nothing less. What would put a cherry on top of this concept is little scrambled audio files of what is going on between the people you are connecting!
For example, if you connect 2 people that just want to talk you get a scrambled signal of like "hey, man! It's been too long" and then it cuts out. If you plan to expand the concept, that's where I'd take it! The reward is hearing glimpses of happiness you bring to these individuals.
I like it!
ayy, Castlevania 1 whip design :D
So, am I correct in assuming the enemies were connected health wise? When I killed one, both died. That is a pretty neat concept if so! Would work great in bullet hell games. It would be like: "as long as you hit anything, you're doing it!". It would keep difficulty consistent until all health of all enemies is drained. The more I think about it, the cooler the idea seems!
Anyway. Good entry! It got my creative thoughts going, which is awesome! :D